AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in Croatia, Q1 2022
In Q1 2022, the top 5 gacha games on Android in Croatia showed varied performance in terms of downloads, revenue, and active users, with notable trends observed for each application.
In Q1 2022, the top 5 gacha games on the Android platform in Croatia demonstrated diverse trends in weekly downloads, revenue, and active users, according to data from Sensor Tower.
8 Ball Pool saw a consistent yet slight decline in weekly revenue, starting at approximately $4.6K and ending the quarter around $2.6K. Weekly downloads followed a similar downward trend, starting at 5K and gradually decreasing to about 2.5K. However, the game maintained a relatively stable number of active users, fluctuating around 22K to 23K throughout the quarter.
Top War: Battle Game experienced a general decrease in weekly revenue, starting at $2.3K and concluding at $1.8K. Downloads peaked at 1.8K in early February before tapering off to around 930 by the end of March. Active users showed an initial increase, peaking at 7.1K in early February, before stabilizing around 5.5K towards the end of the quarter.
Hero Wars: Alliance had variable weekly revenue, peaking at $2.7K in mid-February and ending the quarter at approximately $938. Downloads dropped sharply from 1.7K in late January to just over 100 by the end of March. Active users also saw a significant decline, dropping from around 3.5K in late January to about 2.4K at the end of the quarter.
Head Ball 2 - Online Soccer showed a steady increase in weekly downloads, peaking at 1.2K in late February. Revenue remained relatively low but stable, ending the quarter at around $148. Active users peaked at 9.2K in late February before slightly declining to 8.3K by the end of March.
Golf Battle displayed stable weekly revenue, remaining under $100 for most of the quarter. Downloads varied slightly, peaking at around 860 in mid-January and ending at 630 by late March. Active users fluctuated, starting at 9K and peaking at 9.2K in early January, before stabilizing around 8.4K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.